TechCrunch reports on a seriously cool new augmented reality application: instant translation of foreign-language text. It’s not hard to imagine how useful a tool like this might be for community decision-making efforts in mixed language communities.
Cooltown Studios describes Popularise, an unusual private sector approach to crowdsourcing development plans. I’m not convinced the “long tail” metaphor makes sense here, and it’s not clear how the developers will actually use the crowd-supplied preferences given all the other considerations that the developers have to take into account, but it’s an intriguing idea.
Museum 2.0 has a great list of lessons learned over the last year about designing for participation (and links to another great list on The Museum of the Future blog).
Gov 2.0 Watch points us to a fascinating online, multiplayer city-building game called “Crowdsourced Moscow 2012.” Although we haven’t had a chance to play the game, a few things stand out in the promo video: players adopt one of several roles, each with specific interests and strengths; making tradeoffs is embedded in the gameplay; background information relevant to the various choices players must make is part of the game experience; and the game is intended to help participants imagine a wide range of possible futures.
As Intellitics reports, the New York Times launched another crowdsourced budget cutting project, this time focusing on the planned $450 billion in Pentagon spending cuts over the next decade. The problem, common to budget calculators, is that it’s very difficult to determine the real impacts of any of the choices. While those impacts are often the subject of fierce debate (e.g., just how valuable is the V-22 Osprey or the F-35 Joint Strike Fighter), without this context it’s not clear how well participants understand the trade-offs between the options they are presented with.
What did we miss?