A crowdsourced 3D reconstruction of St. Peter's Basilica in Vatican City.
posted a video snippet from last month’s Intel Developer Forum featuring Intel CEO Paul Otellini on an idea that is pretty simple even if the technology and processing chops aren’t: create rich 3D models based on millions of user-generated images
. This is basically crowd-sourced 3D modeling and it’s very cool.
Digital Urban also shared a link to some amazing 3D video renderings of a massive complex of caves underneath homes in Nottingham. The surveyors used LIDAR technology to create the images.
Digital Urban – again! – also found a link to a promotional video on “articulated naturality web.” We share their skepticism about the claim that augmented reality is going to fundamentally reconfigure the world, we do think AR technology has a lot of potential as a tool for helping people visualize potential changes in a community: architecture or design alternatives for a building, alternative zoning schemes for a neighborhood, and the like. One example of a useful (if modest) augmented reality technology implementation developed for Bosch focuses on kitchen appliances.
The challenges of creating effective civic participation processes mirror the challenges of architecting participatory museum exhibits, which is why we often find the Museum 2.0 blog so worthwhile. Her recent post on the Santa Cruz Museum of Art and History’s “Race Through Time” scavenger hunt is no exception: an innovative effort to engage folks that don’t end up participating through conventional engagement pipelines.
PEP-NET writes about a new civic dashboard in Birmingham (UK), noting the irony of the cost of building an IT infrastructure that enables widespread access to civic data.
The Case Foundation blog summarizes some lessons learned on conducting a virtual convening. Although it’s more oriented toward convention meetings done virtually, the lessons are largely applicable to community engagement efforts of all types.
EngagingCities blogs about a web-based crowdsourced tree inventory application that throws in estimates of the impact of inventoried trees on stormwater retention, carbon sequestration, and air quality.
EngagingCities also posted a short primer on some basic flavors of architectural visualization: photosimulation, 3D simulations like CommunityViz, and virtual reality environments like Second Life.
Noah Raford posted his completed PhD dissertation. We can’t claim to have read it, but it’s very on point – “Large Scale Participatory Futures Systems: a Comparative Study of Online Scenario Planning Approaches” – and look forward to browsing.
The Institute for Local Government is making available a tool for assessing the effectiveness of public engagement efforts (h/t to inCommon).
The Goodspeed Update contemplates the art and science of designing urban planning processes, focusing largely on Detroit.
Gov 2.0 Watch describes the CommunityPlanIt platform, a web-based social network intended to create deliberative discussion on school performance in Boston. PlaceMatters’ Jason Lally discussed this tool among others in a blog post earlier in the year on the use of game elements to enhance engagement.
What did we miss?